* Press R + C-Stick Right to switch to the Razor Sword. * Press R + C-Stick Up to switch to the Kokiri Sword. Majora's Mask -> Select Any Sword You Have (AR Code) The Legend of Zelda: Collector's Edition NTSC-U (PZLE01) In the meantime, I just try changing some codes myself: It is not worth investing too much time into.Īnyway, the Great Bay remake is still going to take a while. (03-06-2019, 11:36 AM)darkludx Wrote: I don't know if it is possible that you don't lose the items that you currently have after playing the Song of Time.ĭon't worry about. Talking about complex, wow, first creating the codes for PJ64 and Nemu64 and then convert them towards Dolphin. Wasn't Nemu64 that outdated N64 emulator but with the ability to alter the game's RAM? I basically use them to alter the Game ID's of my game discs (because you can make additional save slots) and change the Game ID's of my save files (so that the match the new Game ID's so these altered game discs can use the previous save files). I would love to fiddle around with them if I manage to do so. In the first code below you will indeed notice that the B Button does update but not the sword model. Yeah, that led to some interesting cases. I don't know if it is possible that you don't lose the items that you currently have after playing the Song of Time. (03-06-2019, 12:16 AM)Admentus Wrote: Keep Items After Song of Time I was lucky because testing the first 50 codes, I found the Extended Draw Distance address for Majora's Maskįor Ocarina of Time, Master Quest and Majora's Mask, I first create the codes in PJ64 and Nemu64 and later I port the codes to the GameCube versions. The AHK Scripts searches for specific values or instructions inside the Memory dumpsįor example, one AHK Script created a total of 2148 GameShark codes, looking for a specific instruction in the memory dump of Majora's Mask USA N64. In the Emulators, I use the Debuggers, Memory Search and Memory Watch, and Breakpoints when possible I mean, the hard work was already done by darklord92, it was quite easy to translate to a GameShark code and later port it to an AR Code for the GameCube version Or do you secretly use another method such as going through the game's RAM dump? (03-06-2019, 12:16 AM)Admentus Wrote: I really, wonder, how do you find these code addresses so easily? Are you using Dolphin's built-in Cheat Manager to search for them? Or the debugger? Which should be able to activate through the GUI these days, as found within Configuration -> Interface -> Show Debugging UI. With this code Link holds in his hands the Mirror Shield and the Razor Sword, but the Icon in B Button is the Gilded Sword and the damage that the Razor Sword inflict to enemies is 3. I want share with you a little bit of information:Ġ0CBC0FC 0000004E = B Button Icon and damage inflicted to enemiesĠ0CBC11D 00000022 = 3D model that Link holds in his hands and Icons in the Quest Status Menu Hold Muscle stick left and Fat right at the same time, until you no longer see a change in muscle.įace: Make longer and eyes look like he is squintingĪccessories: Black gloves and trunks, the rest randomīody Build: Bring muscle all the way down then tap Analog-stick 圆.As always, you are providing Us with a complete research, tests and new codes, thanks for that. Twisted 2 for Rocky's other Rocky 2 trunks Head Shape: Make his cheeks big and his jaw flat Reduce fat and increase muscle (muscles need to be very visible and Rocky still needs to be small) Note: You can use his real name (Nick Dinsmore).įirst Name: Hello (cause of his name tag) Increase muscle so that the six pack is very visible (without making his body really big) You should now have the fastest KO record. Try to do this as fast as possible and beat 59 seconds. Knock your opponent down three times in the first round. Go to the "My Corner" screen, then go to options. In order to avoid a knockout, when your opponent gets close to you perform a grab. Eventually let the Haymaker go, and you will almost always hit your opponent and knock him down. To knock down an opponent who uses this type of defense, wind up your Haymaker and rapidly press about five or six times. The more extravagant they are, the more the crowd will like you and the better you will perform.Īs you progress in just about any weight class, you will notice that some of your top opponents always seem to know where you are going to punch when they are dizzy therefore blocking your punches and preventing a knockdown. It is a lot more effective than a normal punch. Go to the settings and turn off illegal blows. In hard mode do not try to Haymaker frequently, as you will miss a lot and your opponent can hit you harder. Sometimes you can hit them even more when there on their way down. When he is in knockdown mode, Haymaker them one more time to knock them down. Become skilled with the jab and straight combo.
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