![]() ![]() Schatz explains the game is inspired by Russian revolution, but starring tiny animals. Let’s analyze this by starting with the themes of the soundtrack, all of which hit you over the head right from bootup: chanting, rising up, and total conflict. We tried to make the music interact with those two angles of the game." Themes “We approached the soundtrack from two angles: one was the theme of the game, and the other was the mechanics of the game. Yet as that 1995 soundtrack is literally just an album of full length songs, how could a free flowing, frantically paced (and short) game effectively use that as its starting point? Its popular sequel, “Command & Conquer: Red Alert”, perhaps also exerts some influence here, with its heavy use of Russian, militaristic overtones. Some background on that influence: Command & Conquer is a RTS game from 1995 whose clout runs deep, among its many contributions to the genre including full-motion cutscenes, real-world themes, and yes, a bizarre and bombastic suite of music that runs the gamut between raucous rock and heavily sampled trip-hop. “And for me, the (RTS) soundtrack that stands out is the original ‘Command & Conquer’ soundtrack…we started there.” “When we started working on it, we started with the idea that (the Tooth and Tail soundtrack) was supposed to evoke the golden age of real time strategy”, says Schatz. It’s about dance and the tension of ballroom dancing.” “That’s really how the whole soundtrack came to be. A game of Tooth and Tail should only be about 10-15 minutes, with people chanting, “Go mice!” all throughout. If you’re wondering what a popcorn RTS is, it’s the result of Pocketwatch’s hard work to make RTS games - a genre known for its complexity and long gameplay lengths, akin to a game of Risk - into a more streamlined, quickly paced and captivating spectacle. It arrives hot off of Pocketwatch’s brand new video game titled “Tooth and Tail”, a game readily described by their team as a “popcorn RTS”. The above composition, arranged and written by the Grammy nominated composer Austin Wintory, scorer of such games as Journey and The Banner Saga, is titled “Archimedes’ Tango”. ![]() Okay, for everyone’s sake, let’s back up a bit here. When you think of real-time strategy (RTS) games, you probably don’t think of increasing sexual tension ending in a metaphorical climax, but that’s because you aren’t Andy Schatz, CEO and Lead Designer of Pocketwatch Games. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |